Dungeon Lootr Best Classes Tier List (Update 2.5)
Our Dungeon Lootr best classes tier list breaks down every S-tier and A-tier class, how to unlock them, and the best titles and aspects to run.
Dungeon Lootr's Update 2.5 turned the meta upside down. Nearly every class got a damage pass, several older kits climbed multiple tiers, and three new Berserk-inspired physical classes joined the roster. If you're trying to figure out which class to farm, craft, or spin for, this Dungeon Lootr best classes tier list covers every S-tier and A-tier option, plus unlock routes and the title and aspect combos that actually push them over the top.
How This Dungeon Lootr Tier List Works
Helpful resources: beginner guide, comprehensive guide, and complete codes list.
Rankings below are based on a mix of community tier lists, creator testing, and player experience across Boss Rush, Underworld Gate Nightmare, and the new tournament mode. A class lands in S tier when it combines top-end damage with real defensive frames (Parry, Dodge, or i-frames) and low rotation downtime. A tier classes are still excellent — they just have one drawback, usually low HP, no defensive coverage on key skills, or inconsistent boss damage.
A few general rules before the rankings:
- Physical classes dominated Update 2.5. Most received 50–85% base damage increases, which is why the S tier is so melee-heavy right now.
- Defensive frames matter more than raw multipliers. A x24 skill you can't land safely is worth less than a x14 skill with Parry attached.
- Mastery passives are not optional. Nearly every top class gets +20% skill damage, a stat bump, and -5% cooldowns at Mastery.
Top 3 pure DPS classes (community consensus): Sinister Trigger, Dark Professor, and Spell Breaker — though Dragon Slayer and Cursed King now challenge that list.
Dungeon Lootr Best Classes Tier List (Update 2.5)
Here's the full breakdown of the strongest classes right now, organized by tier and archetype.
| Tier | Class | Archetype | Key Strength |
|---|---|---|---|
| S | Dragon Slayer | Physical | x15–x24 skills, Parry on spin, Resolve passive |
| S | White Hawk | Physical | Three protected attacks, +15% crit from parries |
| S | Cursed King | Physical | x20/x24 skills, x85 Ultimate, triple i-frames |
| S | Anti Magic | Physical | 410 HP, 3s stun on Black Divider, +50% base damage |
| S | Spell Breaker | Physical | 500 HP, triple damage on parried Thousand Cuts |
| S | Dreadlord | Physical | 500 HP, +20 STR/+20 VIT, fully invulnerable Crimson Rush |
| S | Honored One | Magic | x30 Hollow Purple, Infinity buffs M1s 1.2x |
| S | Coyote | Magic | 60s Ultimate with +50% skill multipliers |
| S | Moon Witch | Magic | 350 HP caster, Moonfall groups enemies |
| S | Necromancer | Magic | 9 skeletons with 100% of your base HP |
| S | Sinister Trigger | Ranged | Reset-heavy loop, three Dodge charges on Crossfire |
| A | Hawk Commander | Physical | x22 Hawk Captain's Assault, room-clear passive |
| A | Dark Professor | Magic | x24 skill, 25% less startup/endlag |
| A | Embertide | Magic | Ignite into Tidal Detonation burst combo |
| A | Cryomancer | Magic | x15/x13 skills, huge hitboxes |
| A | Archer | Ranged | All four attacks have Dodge or Parry |
Why Dragon Slayer and White Hawk Are the New Meta
Both Eclipse March classes arrived in the Boss Rush refresh, and both are free to play through quest lines and pity exchanges. Dragon Slayer is the headline act: 66 ATK and +24 STR at base, with Greatsword Cyclone giving Parry for its full 2.5-second spin and Dragon Slayer itself combining x24.0 damage, Parry, and a knockdown. Its Resolve passive stacks +3% damage per hit taken, up to +30%.
White Hawk is the faster, more technical option. Hawk's Lunge and Hawk of Light both carry Parry frames, Commander's Step is a Dodge-covered x16.0 dash, and Untouchable grants up to +15% crit chance and +15% movement speed per successful parry. Players report that Dragon Slayer hits harder in single-target boss fights, while White Hawk feels smoother for dungeon clearing.
| Class | HP | ATK | STR | Key Skill Multiplier |
|---|---|---|---|---|
| Dragon Slayer | 320 | 66 | +24 | x24.0 (Dragon Slayer) |
| White Hawk | 305 | 60 | +20 | x24.0 (Hawk of Light) |
| Hawk Commander | 290 | 57 | +18 | x22.0 (Hawk Captain's Assault) |
Anti Magic, Cursed King, and the Boss Rush Craftables
If you're still farming Boss Rush floor 40+, the three anime-inspired craftables remain some of the best value in the game.
- Anti Magic got a 50% base damage injection and now sits at x7.5, x8.5, x10.5, and x12.5 across its kit. With 410 HP, +14 VIT, and a 3-second stun on Black Divider, it's one of the safest bruisers available. Just don't spam Black Hurricane — community reports call it the greed button.
- Cursed King received one of the most absurd damage passes in the patch: x14, x14, x20, and x24 on skills, with an x85 Ultimate. Three core attacks give full invulnerability, so the 200 HP and 0 VIT drawback is manageable if you respect the rotation.
- Honored One moved from A to S tier. Blue is x10, Red is x15, Hollow Purple is x30, and Infinity buffs M1s by 1.2x while speeding up animations. Blue still gives full invulnerability while grouping enemies, which makes it the cleanest magic setup class in the game.
The Best Ranged Class: Sinister Trigger vs. Twin Jackal
Sinister Trigger is still the ranged king after Update 2.5 walked back its nerf. Base damage is up 20%, all skill multipliers got a 1.2x boost, and M1s now use a x1.55 multiplier with a 1.3x larger hitbox. Deadeye can proc from M1s again at a 12.5% rate, and the Mastery passive went from 120% to 140%.
The paid alternative is Twin Jackal (Hellfiend), a 4,000 Robux bundle weapon. Community testing suggests it plays like a slower, heavier Sinister Trigger — Black Trail, Dreadhound Pact, and Grave Wheel all have Dodge frames, and the Twin Jackal finisher is a 22-hit, x20.625 barrage. Its Ultimate also appears to grant a circling damage buff, though exact values aren't confirmed in-game yet. If you already own Sinister Trigger, the upgrade isn't mandatory.
Best Titles and Aspects for Each Archetype
Your title choice can swing your DPS by a noticeable margin. Here's what to run based on your class's main stat.
| Archetype | Best Title | Alternative | Best Aspects |
|---|---|---|---|
| Physical / STR | Unchained | The Storm, S3.Paragon | Tempest, Umbral |
| Ranged / DEX | Iron Sight | The Storm | Tempest, Phantom |
| Magic / INT | S3.Paragon | The Storm | Tempest, Umbral |
A quick note on The Storm title: you get it by reaching Mastery 50 on Awakened Devil EX, which is a long grind. S3.Paragon is the more realistic target for most players since it fits almost anywhere thanks to its overall bonuses.
For aspects, Tempest and Umbral remain the go-to picks for damage-focused builds. Sanguine is a reasonable crutch if you're struggling with survivability — its lifesteal adds sustain — but once you learn to kite and use your Dodge frames properly, damage aspects will always outperform it.
How to Unlock the Best Classes
Unlock routes vary a lot, so here's a quick reference table for the classes worth chasing.
| Class | Unlock Method |
|---|---|
| Dragon Slayer | Eclipse March quest line, Floor 25 drop, or 75 Dragon Slayer Fragments |
| White Hawk | Eclipse March Floor 15 drop or 50 White Hawk Crests |
| Hawk Commander | Normal class spins (Exotic pity available) |
| Spell Breaker | Magic Unleashed event raid shop |
| Dark Professor | Magic Unleashed raid on Impossible difficulty |
| Dreadlord | Underworld Gate Nightmare rare drop (Underworld Glaive) |
| Anti Magic / Cursed King / Honored One | Boss Rush rare drop or Forge crafting with fragments |
| Coyote / Founder / Shadow Vagrant | GamePass bundles (community reports say quests are coming) |
The Exotic pity system is the big quality-of-life change. Both Dragon Slayer and White Hawk have guaranteed pity routes, so you're never fully at the mercy of RNG. If you're hunting Hawk Commander through spins, save your currency until you're close to pity rather than dumping every spin the moment you get it.
Update 2.5 Balance Changes That Matter Most
Not every buff was equal. These are the changes that actually reshaped the tier list, based on the community changelog.
- Awakened Devil EX: +85% base damage, M1s at x1.6, and +80% attack speed. This is the single biggest glow-up in the patch and pushes it into S tier.
- Jetstream: +60% base damage, all skills on 10-second cooldowns, and +75% multipliers across the board. It already had protection on every move, so now the damage matches the uptime.
- Unrestricted: Now Exotic rarity with +60% base damage and faster cooldowns. Three abilities keep Parry.
- Necromancer: Skeleton count went from 5 to 9, and you can now move, dodge, and parry while casting. This removed the summoner's biggest practical weakness.
- Streamline: The loser of the patch. Its 45 ATK and x5.0 skills now sit next to classes with double-digit multipliers, so it drops from S to A tier.
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